We actually considered developing an idle RuneScape game a few years ago when we released RuneScape: Idle Adventures," Pfeiffer says OSRS Gold. "In Alpha, we stopped development to concentrate our efforts on core RuneScape games.
We've always believed in that RuneScape's game has potential in the area of idle games and Melvor Idle more than demonstrates that RuneScape is a game that can help you create an amazing idle game. However, Melvor Idle stands up on its own merits, in addition to our desire to remain in line with the concept of the game that Brendan did when he first started developing it."
He also highlights the success of Melvor Idle as proof that the talent that is available can come from any game's community that Jagex has discovered already. "We've always found to be able to count on the RuneScape community to be a great supply of people for Jagex not just terms of game developers , but all of the many roles inside a games studio" Pfeiffer affirms. "RuneScape has seen more than 300 million accounts created in over 20 years. This means that the amount of talented people who have played the game is enormous."
Melvor adds: "While the numbers and statistics aren't exactly what players like about MMOs but it's what people who are devoted fans tend to stick to after exploring is done. Because it's so integral to the things that long-term players' focus is It was natural to include this as the primary element of the game's design. In addition, it's very compatible with the design elements commonly found in the majority of idle games."
While he took inspiration from other MMOs, the structure and structure of RuneScape was one that he studied closely osrs accounts cheap, making around the world created by Melvor Idle in a parallel world with the 20-year-old RPG. "RuneScape became a crucial reference point for the game since it was such a foundational game for me," He explains."