the official twitter account (below) WoTLK Gold, World producer Ryozo Tsujimoto has provided an update regarding the PC version's progress. "We're working on it currently and are aiming for an autumn 2018 release. We'll provide more information later, and we'll thank to be patient."
After we had gotten over the hurdle, we hired an adventure group. Three guys were who were part of the team. the main reason we were able run Dungeon Run was that those three individuals are among the most talented individuals I've ever had the pleasure of working with. One of them is known as Dave Kosak. He was the primary narrative director for World of Warcraft. That's basically all that is the World of Warcraft stories that you're aware of, such as Dragon Flights, for instance. Dragon Flights, or I do not know exactly what the story was that he created however, it was all the stuff was written by him and conceived in his own imagination that is quite amazing to me. So, the tale that tells the story of Kobolds and Catacombs and all the dialogue that are well-crafted work involved in creating an enjoyable and unique World of Warcraft experience, it was all his.
Another guy is Paul was a extremely skilled designer. He is also extremely proficient technologically, which is crucial for this project as the technology was completely untested. You couldn't connect for an experience game such as "Hey Let's play with another version of this," it was totally innovative technology that was behind the scenes. The ability to create prototypes quickly using a variety of aspects, and being able to implement the same thing in practice is essential. There is a person known as Giovanni who shares many of the same skills buy WOW WoTLK Classic Gold as Paul. They were able to refine this concept to the point of exhaustion.