During the GDC 2021 panel D2R Items, Genshin Impact developer Hoyoverse (previously Mihoyo) outright admitted that its method for designing characters was focused on generating highest possible capital from its audience. In the case of Raiden Shogun and Kokomi characters reruns that took place in March 2022 alone brought the company more than $33 million in revenues.
The moment was immortalized by jokes and memes, a lot of it rooted in low expectations from the crowd: People attending BlizzCon 2018 were anticipating "Diablo 4" news. It also stemmed from the stigma that still surrounds gaming on mobile devices in the West as the adoption of smartphones as gaming platforms has been slower than the majority of the world.
Since since then, "Diablo Immortal" has raised its profile, and alpha and beta tests proved the game was an incredibly full-on timeless Diablo experience. (It was also helpful that Blizzard made the decision to release the game to PC.) In the Diablo series is one of the most influential games in contemporary game design, introducing games that focus on the acquisition of random "loot" to increase the power of your character. powerful. "Diablo 2," it was recently revamped, has firmly established this loop. Likewise "Buy D2R items Switch," which Cheng was also working on, simplified and enhanced it.