Bringing players of the Renaissance period to Aeternum is the core idea of New World. Magic is a force that the player can control, and factions are the key gift for the player to control the island. There are countless cycles of death and rebirth on Aeternum. So what can players do in New World?
Since New World is built in an open world, the true focus of the game may be hard to spot. But that's what sets New World apart from other open-world MMOs like Albion Online or RuneScape. In New World, players operate primarily in a territorially controlled environment.
Players can enter New World as standard MMOs if they so desire: explore new locations, kill creatures, and craft new things. And those who engage in the social component of the game will also be motivated by a fresh perspective on those core experiences.
In this territorial control game, players can choose a faction in the New World. When players reach level 10, they can choose between the militaristic Marauders, the secretive Syndicate, or the fanatical Covenant. Regardless of which faction New World Coins the player ultimately decides to be, as long as they are in PvP mode, each faction will treat each other as enemies.
However, the ability to form companies is a key point in faction building. They are the guilds of the game, and under the leadership of the Governor, these 100-player corporations control the territory at all times. Through the Governor, in the area, the player's actions can affect the tax level of the territory, helping the territory to make money. And companies can use the tax money to New World Gold upgrade their fortresses and organize public programs.
Overall, New World is a very playable game. If players want to improve their strength, they need to continuously accumulate a large number of New World Coins. But getting New World Coins in the game is a very long process, so you can ask for help from NewWorldCoins. They will sell a lot of low-priced New World Coins to help players, and these New World Coins are also essential for every player in the future game journey.